Beyond-FX LLC - Santa Monica, CA - Principal FX Artist (2017-Current)
Crafted real time visual effects for a wide array of clients. Gained experience writing shaders, creating flipbook animations for use in game engines, interfacing with clients and directing assets from start to finish.
Sony Santa Monica
MagicPictures Studio Inc. - Santa Monica, CA - 3D Artist (2012-2016)
Created and assisted with everything from pre-vis animatics to final compositing for multiple commercials, films, and games. Gained experience working with fluids and FX, including Thinking Particles, Fume FX and Realflow.
Subaru - "The Battle" - Web Commercial - Featured at Siggraph Electronic Theatre 2013
Modeling, rigging and animation of vulture sequence. Dust effects from vehicle.
The Conjuring - Feature Film
Camera tracking, human tracking and set building for 2 effects sequences.
Adidas - "The Highest Goal" - Advertising Campaign - Cannes Lions 2013 winning entry
Soccerball modeling, animation and destruction FX. Animal sequence fire FX.
Fafner: Dead Aggressor - Anime Game
Character modeling, character animation and FX for about 60 sequences.
Two Scoops - Short Film
Creature modeling, rigging, animation and FX. Human tracking.
Ask This of Rikyu - Feature Film
Water and rain FX.
ACME Digital Content - Long Beach, CA - 3D Artist (2008-2012)
Modeled and textured cars for several AAA racing games for XBox, Playstation and PC. Set up shader networks for in-game cars. Modeled and textured extremely high detail vehicles for Honda to be used in their commercial and print advertisements.
Project Cars - Cross-platform racing game
Modeled and textured interiors and exteriors of high resolution vehicles and accompanying LOD's.
Forza 3, 4 and Horizon - XBox racing games - Multiple awards, VGA Driving Game of the Year.
Modeled and textured interiors and exteriors of high resolution vehicles and accompanying LOD's. Set up shader networks for in-game cars and added attributes for in-game functionality and damage.
2K Drive - Mobile Racing Game
Modeled and textured low resolution interiors and exteriors of in-game cars.
Honda - Commercial and Print Advertising
Modeled and textured extremely high resolution vehicles for Honda's commercial and print advertising. Made high resolution renders in Keyshot.
Born in Minneapolis, MN
Lives & works in Santa Monica, CA
Full Sail University
Associate of Science - Computer Animation